package lschgcdev.herodungeon.level;
import lschgcdev.tdgame.level.*;
import lschgcdev.herodungeon.level.data.*;

public class DinamicLevelDungeon extends Level
{
	public static int 
		mapWidth = 10, 
		mapHeight = 10,
		discendingLevel = -1;
		
	public static String
		levelTitle = "Floor ";
		
	
		static{
			levelTitle += discendingLevel;
		}
	
	public DinamicLevelDungeon(LevelMap levMap){
		super("DLD");
		
		levMap = new LevelMap(levelTitle);
	}
}
